Nonny de la Peña, head of Project Syria, describes virtual reality as an "empathy generator," and seeks with the project to inspire connections and motivate further learning on the Syrian conflict.
What do you think of Project Syria? Can a video game connect users with the plights of communities around the world? Does it exploit the suffering some communities experience?
Harriet Beecher Stowe's loss of her son Samuel Charles allowed her to begin to empathize with the heartbreak women who were enslaved endured when they were taken or separated from their families. She then infused this empathy into Uncle Tom's Cabin. Can we generate empathy without experiencing tragedy ourselves? Have you ever felt empathy from a movie, book, song, or game?
1 comment:
What an incredible experience this must be, it really showcases the power of immersion...and the idea of using empathy to inspire commitment to creating change. It reminds me of the "Follow the North Star" experience at Conner Prairie, and how walking in the shoes of a slave really makes you FEEL. Museums should consider adapting similar immersion experiences to convey messages and pull visitors into their stories and missions. Imagine the experience of wearing similar goggles and watching - up close - a scene from "12 Years A Slave" while learning about 19th century slavery and Harriet Beecher Stowe. That'd be an authentic empathy generator.
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