Nonny de la Peña, head of Project Syria, describes virtual reality as an "empathy generator," and seeks with the project to inspire connections and motivate further learning on the Syrian conflict.
What do you think of Project Syria? Can a video game connect users with the plights of communities around the world? Does it exploit the suffering some communities experience?
Harriet Beecher Stowe's loss of her son Samuel Charles allowed her to begin to empathize with the heartbreak women who were enslaved endured when they were taken or separated from their families. She then infused this empathy into Uncle Tom's Cabin. Can we generate empathy without experiencing tragedy ourselves? Have you ever felt empathy from a movie, book, song, or game?